20 Forgotten Amusement Park Rides That Were Basically Death Traps for Vermont Kids
Every kid who grew up in Vermont has one: the ride that nearly broke them.
Some kids ended up with scraped knees. Others limped home with whiplash. But everyone bragged about it later, like survival was a badge of honor.
These rides werenât about safety. They were about testing how much chaos a kid could endure before crying uncle.
Hereâs the roll call of forgotten amusement park rides that could turn summer fun into near-death experiences.
The Rotor That Pinned You to the Wall
The Rotor looked futuristic, but it was basically a human centrifuge. Step inside, the floor dropped out, and the spinning walls pinned you like a bug in amber.
Kids laughed until someone tried turning their head mid-spin and nearly dislocated their neck. No seat belts, just raw centrifugal force.
Loose change and gum turned into flying shrapnel. Some kids walked out with bruises and other peopleâs quarters stuck to them.
Operators claimed, âGravity takes care of you.â Sure, but gravity doesnât cover hospital bills.
The Flying Cages That Turned Kids Into Test Pilots
Called âCagesâ or âSkydivers,â these were metal boxes dangling from a Ferris wheel frame. You could rock them until they flipped upside down.
That meant a sugar-charged 12-year-old could pilot a tumbling prison cell over a crowd. Terrifying.
The doors locked with a flimsy pin, and some kids figured out how to pop it mid-ride. Regrets came quickly.
Parents below either cheered or screamed, depending on how many flips their kid pulled off.
The Human Cannonball Slides
These slides were tall, steep, and had one rule: donât let go. Kids rocketed down near-vertical drops into shallow pools.
Waterparks bragged about the speed, 40 miles per hour in seconds. No helmets, no harnesses, just swimsuits wedged in unfortunate ways.
Some kids skipped across the water like stones. Others belly-flopped so hard that lifeguards cringed.
And yet, everyone limped back in line. Peer pressure is undefeated.
The Whip Cars That Jerked Necks
The Whip looked tame. Small cars dragged around a track, then whipped into sharp corners with bone-rattling force.
The thrill lasted two seconds, but that was enough to rearrange a spine. Kids often smacked into the car sides, biting their tongues.
Sharing cars made it worse. One sibling whipped gleefully while the other clung on, begging for mercy.
Parents called it âadorable.â Chiropractors called it job security.
The Bullet Ride That Spun Like a Dryer
The Bullet looked like a rocket but acted like a dryer. Tiny capsules spun in brutal circles until riders begged for it to stop.
No airflow, no padding, and no visibility. You just prayed you wouldnât vomit mid-spin. Someone always did.
The sealed pods sometimes left kids fainting from lack of air. Operators shrugged: âTheyâll wake up.â
It made you question life choices before you were even tall enough for a real coaster.
The Tumble Bug That Tossed Kids Sideways
This ride was a circle of bug-shaped cars whipped around a track of hills. It didnât look dangerous… until it started.
The side-to-side motion slammed kids against each other like pinballs. Elbows, knees, and heads collided in a painful rhythm.
If you got stuck next to the âbig kidâ in your group, you were basically guaranteed a bruised rib.
Yet the Tumble Bug always had a long line, because kids were convinced it was just âlike a roller coaster.â Spoiler: it was not.
The Paratrooper Swing That Nearly Threw You Off
The Paratrooper was a swinging wheel of seats that tilted you sideways 40 feet in the air. The only restraint was a bar across your lap.
That bar? It didnât lock. It just sat there, daring gravity to do its worst.
Kids learned quickly to wedge themselves in or risk sliding out mid-air. Shoes regularly flew off, raining down on innocent funnel cake eaters below.
The ride felt thrilling, but everyone secretly thought, âIf I sneeze, Iâm gone.â
The Loop-O-Plane, AKA the Hammer
The Loop-O-Plane looked like two giant hammers swinging opposite each other. Riders sat in cages at each end.
Once it gained momentum, it flipped upside down and hung you there, often for uncomfortably long pauses.
The cages rattled violently, making riders wonder if the bolts would hold.
Sometimes they didnât; maintenance crews were known to tighten screws mid-day.
Kids loved screaming upside down. Parents loved pretending they werenât watching bolts fall out.
The Funhouse Spinning Barrel
Funhouses werenât innocent playgrounds. The giant spinning barrel was their centerpiece of chaos.
You had to walk through as it rotated, which was basically asking kids to faceplant in public. And they did, constantly.
Bruises, sprains, and occasional bloody noses were standard. The barrel didnât slow for smaller kids, so toddlers became human bowling balls.
Still, no funhouse felt complete without this rotating rite of passage. Parents watched from the exit, chuckling as their kids stumbled out dazed.
The Flying Scooters That Let You âCrashâ
Flying Scooters looked charming, colorful little cars dangling from cables. But the trick was the movable fin you controlled.
Kids quickly discovered you could âsnapâ the cables, jerking the ride violently and sending your scooter slamming into others.
This created airborne bumper cars with zero supervision. Cracked ribs, broken noses, and lost teeth were not uncommon.
The ride was eventually redesigned, but older generations still remember the glory of crashing on purpose.
The Steeplechase Horse Races
Modeled after horse racing, this ride strapped kids to fake horses that galloped along metal tracks.
Sounds fun until you realize you were essentially bouncing on a steel rod at high speeds. The padding? Thin at best.
Kids routinely flew off the horses, especially if they leaned too far. The lucky ones landed in hay bales. The unlucky ones didnât.
Despite the risks, families loved it. Because nothing said âfunâ like pretending to be a jockey with zero training.
The Cable Cars Without Restraints
Many parks had sky rides or cable cars that carried you over the grounds. Picturesque, yes, but they forgot to add seat belts.
That meant kids leaned out constantly, dangling toys, shoes, and sometimes themselves.
There were no nets below. If you slipped, you were on your own.
Parents often treated it like a romantic gondola ride. Meanwhile, kids treated it like a dare.
The Moon Rocket Ride
This was a carnival staple, a rocket ship ride that tilted, spun, and shook violently as if simulating space travel.
The inside was dark, hot, and loud. Claustrophobic kids learned the hard way.
Safety gear? Just a bar across your lap, which didnât stop riders from bouncing into the roof during the rougher spins.
If NASA trained astronauts this way, no one wouldâve made it to the moon.
The Tilt-A-Whirlâs Chaotic Spin
The Tilt-A-Whirl survives today in updated form, but the old versions were brutal.
Cars spun unpredictably, slamming riders against the sides. Smaller kids slid around like loose laundry in a dryer.
Operators often let the ride go longer than advertised, partly for laughs.
It was one of those rides where fun and nausea fought for dominance. Sometimes, nausea won.
The Octopus Ride With Dangling Arms
The Octopus had long arms with cars at the ends, spinning independently. Each arm moved differently, so you never knew what to expect.
The bars barely held you in, especially if the car flipped at the wrong time.
Many riders came off with bruises from being tossed against the thin metal shells.
It was chaos in motion, and kids begged for another round.
The Rock-O-Planeâs Upside-Down Gamble
Often called âthe cages,â the Rock-O-Plane let you flip your car upside down manually.
Kids either loved the control or instantly regretted it. Stuck upside down, some cried until operators stopped the ride.
The lap bar didnât always hold tight, so riders clung to the cage like terrified cats.
Yet it remained a fairground classic for decades. Because who doesnât love a good gamble with gravity?
The Wild Mouse Roller Coasters
Wild Mouse coasters had sharp, jerky turns that made riders feel like theyâd fly off the track.
Cars werenât secured to each other, so the sensation of almost falling was real. Kids screamed, half fun, half genuine fear.
Some rides did derail, though parks rarely admitted it. Maintenance crews quietly fixed tracks overnight.
Despite their reputation, Wild Mouse rides popped up everywhere. Fear was part of the appeal.
The Giant Slides With Burlap Sacks
Every fair had a massive metal slide where kids sat on burlap sacks and zoomed down.
Metal + summer sun = scorched legs. Burlap + speed = rug burns.
Some kids went airborne over the humps, landing hard at the bottom. Others collided with siblings because there was no spacing control.
Parents shrugged. âIt builds character,â they said, while handing out ice cream as a consolation prize.
The Zipper of Pure Terror
The Zipper looked like a carnival icon, cages flipping along a rotating boom.
In reality, it was a recipe for concussions. The cages spun violently, often without warning.
The locking systems were questionable, and more than one kid found themselves partially dangling mid-spin.
It was terrifying, chaotic, and somehow always had the longest line.
The Swing Rides With Loose Chains
Classic swing rides are still around, but older versions? Questionable at best.
The chains were long, sometimes mismatched, and often rusty. Kids kicked each other mid-air for fun, which occasionally ended in black eyes.
A strong gust of wind could tilt the entire ride dangerously. Operators rarely stopped it.
But the feeling of flying was irresistible, so the risks didnât matter.
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